Town: Jĭæ Vijĭ Birěkhka

Jĭæ Vijĭ Birěkhka

Jĭæ Vijĭ Birěkhka
Example Constructi architecture.
StateFederation of Alveria
ProvencePz-339jnup District
Sub ProvenceSagomeli Parish
RegionShägaf Yuf Woods
Founded1255
Community LeaderAdministrator Ot-64a 'Microtron' Tregfesê
Area5 km2 (2 mi2)
Average Yearly Temp18°C (64°F)
Average Elevation1942 m (6371 ft)
Average Yearly Precipitation218 cm/y (85 in/y)
Population1333
Population Density266 people per km2 (666 people per mi2)
Town AuraConjuration
Naming
Native nameJĭæ Vijĭ Birěkhka
Pronunciation/ʤæ/ /viʤ/
Direct Translation[clay] [pump]
Translation[Not Yet Translated]

Jĭæ Vijĭ Birěkhka (/ʤæ/ /viʤ/ [clay] [pump]) is a temperate Town located in Sagomeli Parish, Pz-339jnup District, within the Federation of Alveria.

The name Jĭæ Vijĭ Birěkhka is derived from the Constructi language, as Jĭæ Vijĭ Birěkhka was founded by Hrur Fyegesîv, who was culturaly Constructi.

Climate

Jĭæ Vijĭ Birěkhka has a yearly average temperature of 18°C (64°F), with its average temperature during the summer being a pleasant 25°C (77°F) and its average temperature during the winter being a cool 12°C (53°F). Jĭæ Vijĭ Birěkhka receives an average of 218 cm/y (85 in/y) of precipitation, most of which comes in the form of rain during the fall. Jĭæ Vijĭ Birěkhka covers an area of nearly 5 km2 (2 mi2), and an average elevation of 1942 m (6371 ft) above sea level.

Overview

Jĭæ Vijĭ Birěkhka was founded durring the late 14th century in fall of the year 1255, by Hrur Fyegesîv. The establishment of Jĭæ Vijĭ Birěkhka suffered from several major issues, resulting in the need to develop many solutions to basic problems. Problems such as a lack of fresh water, logistical support, poor quality tools, and the odd monster or two. Howeaver, these were overcome in time.

Jĭæ Vijĭ Birěkhka was built using the conventions of Constructi durring the late 14th century. Naturaly, all settlmentss have their own look to them, and Jĭæ Vijĭ Birěkhka is no diffrent. The town's buildings feature waddle and daub construction with good timber frames and a stone foundation protected by thatched or shingled rooves. Most buildings with second floors are built in such a way as to overhang into the streets on the upper floors for more space, as building size seems to be the primary indicator of wealth within the community. Most buildings are not decorated with any integral features, but instead use ivy, flowers, and other natural elements in planters of on trellices to breathe life into the structure they grow upon.

Jĭæ Vijĭ Birěkhka is buildings are arranged arround a network of restrictive cobblestone streets which form a grid, where each square verries in size given the proximity of the paralell streets forming each section. The ocasional smaller square has been used to construct a park, plaza, and other communal structures. The town is the proud owner of a properly designed set of renforced walls made from mighty querried stone blocks. Their construction and material choices would make a dwarf weap with joy, for each and every part of the elaborate fortifications are purly functional and robust well byond reason. Even nonexperts can tell the walls are an excelent defencive structure. Jĭæ Vijĭ Birěkhka's exceptionaly well made fortifications are in an unremarkable state. To some, this is the ideal sate for defences to be in. In need of absoutly nothing, and ready to serve the town as needed.

A quick look in any direction shows Jĭæ Vijĭ Birěkhka is filled with vices. There are many taverns, brothels are advertising their services on the streets, cardsharks are plying their illicit trade within public squairs, and every shop has at least three signs advertising various sales on goods. That alone wouldn’t be too noticeable, if it wasn’t just so omnipresent and overwhelmingly how the people of this town live.

Civic Infrastructure

Jĭæ Vijĭ Birěkhka has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Jĭæ Vijĭ Birěkhka. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Jĭæ Vijĭ Birěkhka's parks.

Jĭæ Vijĭ Birěkhka has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Jĭæ Vijĭ Birěkhka.

Jĭæ Vijĭ Birěkhka has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Jĭæ Vijĭ Birěkhka has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Jĭæ Vijĭ Birěkhka has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Jĭæ Vijĭ Birěkhka has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Jĭæ Vijĭ Birěkhka's public wards, blessings, and other arcane systems.

Jĭæ Vijĭ Birěkhka has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Jĭæ Vijĭ Birěkhka's natural decorations nor waterways.

Jĭæ Vijĭ Birěkhka has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Jĭæ Vijĭ Birěkhka has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

Cultural Notes

Jĭæ Vijĭ Birěkhka's chapel was built using a different architectural style from the rest of the town. The style used which employed abundant symbolic geometry, using pure forms such as the circle and square, and plans are based on often symmetrical layouts featuring rectangular courtyards and halls. These structures were is decorated with carved stone or stucco reliefs and made use of colorful stone mosaics..

Due to the actions of local Kami, spring is short in Jĭæ Vijĭ Birěkhka.

The Plant-Imbued Ape near Jĭæ Vijĭ Birěkhka are known to be almost tame, such that they can be put to domestic use.

Jĭæ Vijĭ Birěkhka's citizens partake in a curious ritual relating to their local kami. It takes place in autumn and involves gestures to channel Chronomancy energies of tier 2 via mimery.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 2
  • Farmers: 4
  • Farm Laborer: 8
  • Hunters: 4
  • Milk Maids: 3
  • Ranchers: 1
  • Ranch Hands: 3
  • Shepherds: 3
    • Farmland: 5385 m2
    • Cattle and Similar Creatures: 333
    • Poultry: 3999
    • Swine: 266
    • Sheep: 13
    • Goats: 2
    • Horses, Mounts, and Beasts of Burden: 133

Craftsmen

  • Arms and Toolmakers: 2
  • Blacksmiths: 3
  • Bookbinders: 1
  • Buckle-makers: 1
  • Cabinetmakers: 2
  • Candlemakers: 4
  • Carpenters: 4
  • Clothmakers: 3
  • Coach and Harness Makers: 1
  • Coopers: 3
  • Copper, Brass, Tin, Zinc, and Lead Workers: 1
  • Copyists: 1
  • Cutlers: 1
  • Fabricworkers: 2
  • Farrier: 9
  • Glassworkers: 4
  • Gunsmiths: 2
  • Harness-Makers: 1
  • Hatters: 2
  • Jewelers: 1
  • Leatherwrights: 3
  • Locksmiths: 1
  • Matchstick makers: 2
  • Musical Instrument Makers: 1
  • Painters, Structures and Fixtures: 1
  • Paper Workers: 1
  • Plasterers: 1
  • Pursemakers: 2
  • Roofers: 1
  • Ropemakers: 1
  • Rugmakers: 1
  • Saddlers: 2
  • Scabbardmakers: 2
  • Scalemakers: 1
  • Sculptors, Structures and Fixtures: 1
  • Shoemakers: 1
  • Soap and Tallow Workers: 4
  • Tailors: 9
  • Tanners: 1
  • Upholsterers: 1
  • Watchmakers: 1
  • Weavers: 3
  • Whitesmiths: 1

Merchants

  • Beer-Sellers: 1
  • Booksellers: 2
  • Butchers: 3
  • Chandlers: 3
  • Chicken Butchers: 3
  • Entrepreneurs: 1
  • Fine Clothiers: 3
  • Fishmongers: 3
  • Potion Sellers: 2
  • Resellers: 5
  • Spice Merchants: 1
  • Wine-sellers: 2
  • Wheelwright: 2
  • Woodsellers: 1

Service workers

  • Bakers: 7
  • Barbers: 5
  • Coachmen: 1
  • Cooks: 6
  • Doctors: 2
  • Gamekeepers: 2
  • Grooms: 1
  • Hairdressers: 4
  • Healers: 3
  • Housekeepers: 3
  • Housemaids: 7
  • House Stewards: 3
  • Inns: 1
  • Laundry maids: 2
  • Maidservants: 4
  • Nursery Maids: 2
  • Pastrycooks: 4
  • Restaurateur: 5
  • Tavern Keepers: 5

Specialized Laborer

  • Ashworkers: 1
  • Bleachers: 1
  • Coal Heavers: 2
  • In-Town Couriers: 3
  • Long Haul Couriers: 2
  • Dockyard Workers: 2
  • Hay Merchants: 1
  • Leech Collectors: 3
  • Millers: 2
  • Miners: 3
  • Oilmen and Polishers: 2
  • Postmen: 3
  • Pure Finder: 1
  • Skinners: 4
  • Tosher: 2
  • Warehousemen: 5
  • Watercarriers: 2
  • Watermen, Bargemen, etc.: 3

Skilled Laborers

  • Accountants: 1
  • Alchemist: 2
  • Clerk: 2
  • Dentists: 1
  • Educators: 3
  • Engineers: 1
  • Gardeners: 1
  • Plumbers: 1
  • Pharmacist: 1
  • Scientists: 1

Civil Servants

  • Adventurers: 1
  • Bankers: 1
  • Civil Clerks: 3
  • Civic Iudex: 1
  • Exorcist: 3
  • Fixers: 1
  • Kami Clerk: 2
  • Landlords: 2
  • Lawyers: 1
  • Legend Keepers: 2
  • Militia Officers: 8
  • Monks, Monastic: 4
  • Monks, Civic: 4
  • Historian, Oral: 3
  • Historian, Textual: 1
  • Policemen, Sheriffs, etc.: 3
  • Priests: 5
  • Rangers: 1
  • Rat Catchers: 2
  • Scholars: 2
  • Spiritualist: 2
  • Storytellers: 5
  • Military Officers: 4

Cottage Industries

  • Brewers: 3
  • Comfort Services: 4
  • Enchanters: 1
  • Herbalists: 1
  • Jaminators: 3
  • Needleworkers: 4
  • Potters: 2
  • Preserve Makers: 3
  • Quilters: 1
  • Seamsters: 7
  • Spinners: 3
  • Tinker: 1
  • Weaver: 3

Artists

  • Actors: 1
  • Bards: 2
  • Dancers: 1
  • Engravers: 1
  • Glaziers: 1
  • Inlayers: 1
  • Musicians: 3
  • Playwrights: 1
  • Sculptors, Art: 1
  • Wood Carvers: 4
  • Writers: 4

Produce Industries

  • Butter Churners: 4
  • Canners: 3
  • Cheesmakers: 4
  • Millers: 2
  • Picklers: 2
  • Smokers: 1
  • Stockmakers: 1
  • Tobacconists: 2
  • Tallowmakers: 3

410 of Jĭæ Vijĭ Birěkhka's population work within a Foundational Occupation.

830 of Jĭæ Vijĭ Birěkhka's population do not work in a formal occupation, but do contribute to the local economy. 93 (7%) are noncontributers.

Points of Interest

Jĭæ Vijĭ Birěkhka has a substantial mill pond located a short distance from town.

POI

History

Almost every community has some problem with bandits and highwaymen, but Jĭæ Vijĭ Birěkhka is seriously plagued with raiders. One or more groups of persistent plunderers are hitting the community repeatedly, and they lack the necessary resources to fend them off or protect all their holdings.

In time immemorial, reportedly some time during the early 2nd century, Jĭæ Vijĭ Birěkhka was attacked by a renegade group of the army. The details of the conflict are hazy at best due to many conflicting accounts. What is known is Jĭæ Vijĭ Birěkhka lost 220 people, 160 livestock, and 85 buildings. The conflict ended after roughly 161, when members of Jĭæ Vijĭ Birěkhka's militia enacted an operation to delay the operations of the enemy. The operation was complicated by a key segment of the operation that deepened entirely on a stealth mission going perfectly. The conflict ended with pitched battle between both forces, which ended in victory for Jĭæ Vijĭ Birěkhka's forces. The war is remembered in legend by Jĭæ Vijĭ Birěkhka's bards, historians, and legend keepers.

History